A downloadable game for Windows

Myriads: Renaissance is a turn-based strategy game with city-building and tactical mechanics. Set in a low fantasy world made up of thousands of floating islands, build your kingdom the way you choose : conquer, trade or machinate.

The game is still under development. The build available for download is a pre-alpha demo which only covers the city building and management part. You will be in charge of a capital-island. Manage its resources and population, and develop it by aggregating island's shards of various biomes and sizes.

If you have any kind of critic, advice or if you find a bug, please post a comment. All feedback are welcome!

Extend your island and manage its resources using city building and light puzzle mechanics. Are your citizens starving? Add a wetland shard and build a farm. Do you need iron ingots to raise an army and no forest is neighbouring a mountain? Add a mountain next to a forest and build a furnace. But be careful, space is limited and your citizens can not build houses in mountains.

You can not survive on your own, you will need to explore your surroundings. Travel into a procedurally generated world, discovering a myriad of floating islands and factions, in a turn-based strategy game. Send your armies to explore ruins looking for lost secrets. Find new trading partners and establish trading post on their island. But be careful, the more you explore, the more you will let potential enemies know that you exist.

Islands are limited in size, you will need to expand your territory outside of your capital’s bound. Do you need some wood for a new trade or to simply sustain your capital’s needs? Send your colon establish a new colony. Do you need more prestige for more troops to follow you? Oblige your new ally to become a vassal and benefit from their renown. But with great power comes great responsibility: will you be able to defend them?

There are many ways to claim what should be yours. Will you scheme and make this faction one of your vassal? Will you conquer them? Choose your tactical challenge style to achieve your goal, resolving turn-based conflict using trader, diplomat or soldier units. Use your island and the other factions’ one as a battlefield. Shape of the island, location of buildings and bridges will affect your strategy and units deployment.

New technologies are the key to overcome your rivals. Are your citizens struggling with the lack of space? Use the lost secrets your armies found and unlock a new research which allows more shards to be gathered. Do you wish to unlock a whole new branch dedicated to ships logistics? Build a new library and let your cartographers tell your armies where to look for.


Myriads_Demo_V0.1.61.zip 311 MB

Development log


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Amazing game, love what you have done so far and can't wait for more. I came across few typos in tutorial text. In future tutorial definitely needs to be play through tutorial because some mechanics are a bit complicated for non HC gamer and people will get lost early because they won't read everything, especially with food mechanics. I love that you can't just keep on adding tiles and have to actually think about combining them and do not add rotating to islands, that will make it too easy. Also would like to see sandbox mode with unlimited islands, just to chill while building the empire :)
Cant wait to see more in next version!

Hi mindbdsm!

Thank you for playing and for your feedback. We are glad you enjoyed it, that really cheer us up!

The demo you played only includes the capital island "city-building" part for which a sandbox mode, as you propose, would totally  makes sense (although it raises some "performance related" questions...). However that represents only half of the game, the other one being a 4X-like World Map we are currently developing. The game design is built around the idea that the player will quicly lacks space on its capital island, not being able to build everything he wants. By exploring the World Map he will soon find out that there are other ways to produce basic resources such as food. This will allow him to destroy basic production buildings on his capital island making room for other (more important) buildings that can only be build on it. Hence, providing a way to add islands without any limitation would make the whole map useless. Even if we like the idea, we can't find a way to make it work.

About the tutorial, we fully agree with you: a play through tutorial would be the best. Not only because nobody is reading but also because it is far more "elegant". However, this is a huge work and, at the present time, we prefer to focus on the World Map development.

Once again, thank you for your feedback. Please continue to follow us and we hope you can give us usefull feeback on the future version as you did for this one.

i'll have lot of beggar in no time

need a bigger island of some ways to get another island (i dunno how actually XD)

btw i really love the beggar island astethic

Thank you for playing!

You can add some of the islands floating in the surroundings. To do so you will have to build a "tug ship". Once its done select the ship, click "Add island", select the island you want to add and then its location. The surrounding islands are updated each turn, hence don't hesitate to wait a few turns to get the island you need. To build a "tug ship" you will first need a "Shipyard".

Note that the island size is limited. That's what the 17/22 next to your island name at the bottom of the screen means: your island is currently of size 17 (number of hex.) and the maximum size is 22. You can increase the maximum (up to 32) in the research tree. Use your armies to loot research points.

In addition, for now, you can only add islands of size 1 or 3 hex. We will add later to the research tree a tech which will allow the player to add bigger islands.

Hope it can help! We plan to add a better tutorial, explaining all these things in details. But for now our priority is replacing all this "armies expedition" by an interactible world map, the tutorial will come later.

nice! it really help :)

i think i'll give it a try

Hi, would you release a PC Linux version as well ?

Hi Tchey, we don't have a Linux version planned for the moment, but we don't exclude it.

Alright, thanks. I tried the demo via WINE, and it seems to work fine. As it's Unity, it's "almost" as easy as pushing an Export to Linux button. Maybe you can try an unsupported Linux version to start with ?

The demo is quite barebone, but i like the feeling, very much like a turn based Driftland.


Glad you like it!

About an unsupported Linux version, we don't like the idea of releasing something we can't test ourself. At the present time, we still have plenty of things to do, but once the game is more advanced and stable on Windows, we'll try to test a Linux build. One of us is an experienced Linux user, that should work, but we can't promise it will.

looks really promising. do you mind if i reshare the trailer?

(1 edit)

Thank you! We will be pleased if you reshare our gameplay trailer.

for some reason i cant download the trailer and share it to my YT account

The trailer is available only on our Youtube channel. I don't know how you tried to download it, but I just tried using one of the youtube to MP4 converter I found on google and it worked. Try this way one more time, it should work. If it's not, tell us, we'll find another way.