Hello! I would like to install this on my itch.io client to run it from there. Right now I can't seem to be able to install it at the client. Would you please look into this? Thank you!
It should be working now for both the demo and the full game.
In principle it shouldn't cause any trouble with the save files as the save directory didn't change, only the name of the downloadable file. But if it does, please let me know.
The version you have tested is a 2 years old version and was indeed quite confusing. We continued developing the game since then and we’ll soon be ready to share a new version. We worked hard, mostly on the second part of the game, the world map, but we also reorganised the city building (new population system, simplified resources) and added a new tutorial. We will post the list of changes together with the new demo. We really hope you will find this new one less confusing than the one you tested.
About the icons size, what is your screen resolution?
Amazing game, love what you have done so far and can't wait for more. I came across few typos in tutorial text. In future tutorial definitely needs to be play through tutorial because some mechanics are a bit complicated for non HC gamer and people will get lost early because they won't read everything, especially with food mechanics. I love that you can't just keep on adding tiles and have to actually think about combining them and do not add rotating to islands, that will make it too easy. Also would like to see sandbox mode with unlimited islands, just to chill while building the empire :) Cant wait to see more in next version!
Thank you for playing and for your feedback. We are glad you enjoyed it, that really cheer us up!
The demo you played only includes the capital island "city-building" part for which a sandbox mode, as you propose, would totally makes sense (although it raises some "performance related" questions...). However that represents only half of the game, the other one being a 4X-like World Map we are currently developing. The game design is built around the idea that the player will quicly lacks space on its capital island, not being able to build everything he wants. By exploring the World Map he will soon find out that there are other ways to produce basic resources such as food. This will allow him to destroy basic production buildings on his capital island making room for other (more important) buildings that can only be build on it. Hence, providing a way to add islands without any limitation would make the whole map useless. Even if we like the idea, we can't find a way to make it work.
About the tutorial, we fully agree with you: a play through tutorial would be the best. Not only because nobody is reading but also because it is far more "elegant". However, this is a huge work and, at the present time, we prefer to focus on the World Map development.
Once again, thank you for your feedback. Please continue to follow us and we hope you can give us usefull feeback on the future version as you did for this one.
You can add some of the islands floating in the surroundings. To do so you will have to build a "tug ship". Once its done select the ship, click "Add island", select the island you want to add and then its location. The surrounding islands are updated each turn, hence don't hesitate to wait a few turns to get the island you need. To build a "tug ship" you will first need a "Shipyard".
Note that the island size is limited. That's what the 17/22 next to your island name at the bottom of the screen means: your island is currently of size 17 (number of hex.) and the maximum size is 22. You can increase the maximum (up to 32) in the research tree. Use your armies to loot research points.
In addition, for now, you can only add islands of size 1 or 3 hex. We will add later to the research tree a tech which will allow the player to add bigger islands.
Hope it can help! We plan to add a better tutorial, explaining all these things in details. But for now our priority is replacing all this "armies expedition" by an interactible world map, the tutorial will come later.
Alright, thanks. I tried the demo via WINE, and it seems to work fine. As it's Unity, it's "almost" as easy as pushing an Export to Linux button. Maybe you can try an unsupported Linux version to start with ?
The demo is quite barebone, but i like the feeling, very much like a turn based Driftland.
About an unsupported Linux version, we don't like the idea of releasing something we can't test ourself. At the present time, we still have plenty of things to do, but once the game is more advanced and stable on Windows, we'll try to test a Linux build. One of us is an experienced Linux user, that should work, but we can't promise it will.
The trailer is available only on our Youtube channel. I don't know how you tried to download it, but I just tried using one of the youtube to MP4 converter I found on google and it worked. Try this way one more time, it should work. If it's not, tell us, we'll find another way.
← Return to game
Comments
Log in with itch.io to leave a comment.
Hello! I would like to install this on my itch.io client to run it from there. Right now I can't seem to be able to install it at the client. Would you please look into this? Thank you!
Hi!
It should be working now for both the demo and the full game.
In principle it shouldn't cause any trouble with the save files as the save directory didn't change, only the name of the downloadable file. But if it does, please let me know.
got a bit confused and the icons are too difficult to look closely you have to focus quite a bit
Thank you for your feedback!
The version you have tested is a 2 years old version and was indeed quite confusing. We continued developing the game since then and we’ll soon be ready to share a new version. We worked hard, mostly on the second part of the game, the world map, but we also reorganised the city building (new population system, simplified resources) and added a new tutorial. We will post the list of changes together with the new demo. We really hope you will find this new one less confusing than the one you tested.
About the icons size, what is your screen resolution?
Amazing game, love what you have done so far and can't wait for more. I came across few typos in tutorial text. In future tutorial definitely needs to be play through tutorial because some mechanics are a bit complicated for non HC gamer and people will get lost early because they won't read everything, especially with food mechanics. I love that you can't just keep on adding tiles and have to actually think about combining them and do not add rotating to islands, that will make it too easy. Also would like to see sandbox mode with unlimited islands, just to chill while building the empire :)
Cant wait to see more in next version!
Hi mindbdsm!
Thank you for playing and for your feedback. We are glad you enjoyed it, that really cheer us up!
The demo you played only includes the capital island "city-building" part for which a sandbox mode, as you propose, would totally makes sense (although it raises some "performance related" questions...). However that represents only half of the game, the other one being a 4X-like World Map we are currently developing. The game design is built around the idea that the player will quicly lacks space on its capital island, not being able to build everything he wants. By exploring the World Map he will soon find out that there are other ways to produce basic resources such as food. This will allow him to destroy basic production buildings on his capital island making room for other (more important) buildings that can only be build on it. Hence, providing a way to add islands without any limitation would make the whole map useless. Even if we like the idea, we can't find a way to make it work.
About the tutorial, we fully agree with you: a play through tutorial would be the best. Not only because nobody is reading but also because it is far more "elegant". However, this is a huge work and, at the present time, we prefer to focus on the World Map development.
Once again, thank you for your feedback. Please continue to follow us and we hope you can give us usefull feeback on the future version as you did for this one.
i'll have lot of beggar in no time
need a bigger island of some ways to get another island (i dunno how actually XD)btw i really love the beggar island astethic
Thank you for playing!
You can add some of the islands floating in the surroundings. To do so you will have to build a "tug ship". Once its done select the ship, click "Add island", select the island you want to add and then its location. The surrounding islands are updated each turn, hence don't hesitate to wait a few turns to get the island you need. To build a "tug ship" you will first need a "Shipyard".
Note that the island size is limited. That's what the 17/22 next to your island name at the bottom of the screen means: your island is currently of size 17 (number of hex.) and the maximum size is 22. You can increase the maximum (up to 32) in the research tree. Use your armies to loot research points.
In addition, for now, you can only add islands of size 1 or 3 hex. We will add later to the research tree a tech which will allow the player to add bigger islands.
Hope it can help! We plan to add a better tutorial, explaining all these things in details. But for now our priority is replacing all this "armies expedition" by an interactible world map, the tutorial will come later.
nice! it really help :)
i think i'll give it a try
Hi, would you release a PC Linux version as well ?
Hi Tchey, we don't have a Linux version planned for the moment, but we don't exclude it.
Alright, thanks. I tried the demo via WINE, and it seems to work fine. As it's Unity, it's "almost" as easy as pushing an Export to Linux button. Maybe you can try an unsupported Linux version to start with ?
The demo is quite barebone, but i like the feeling, very much like a turn based Driftland.
Glad you like it!
About an unsupported Linux version, we don't like the idea of releasing something we can't test ourself. At the present time, we still have plenty of things to do, but once the game is more advanced and stable on Windows, we'll try to test a Linux build. One of us is an experienced Linux user, that should work, but we can't promise it will.
looks really promising. do you mind if i reshare the trailer?
Thank you! We will be pleased if you reshare our gameplay trailer.
for some reason i cant download the trailer and share it to my YT account
The trailer is available only on our Youtube channel. I don't know how you tried to download it, but I just tried using one of the youtube to MP4 converter I found on google and it worked. Try this way one more time, it should work. If it's not, tell us, we'll find another way.